It allows the Blizzard team, as well as the player, to experiment with new systems and mechanics without affecting the overall balance of the campaign. As these wildly change the way the game is played, it’s meant to be a temporary boon. All of these are meant to be mechanically different than the “Eternal” items and that’s precisely why this needs to be attached to a new character.Īs you collect socketed gear and progress through the new quests of Season 1, you’ll slot in one of the 32 available Malignant Hearts to gain the aforementioned powers. Another causes critical strikes to be “stored” on an enemy, and once their battery is charged, they’ll explode just a few moments later with bonus damage to all nearby creatures. For instance, one heart we saw stunned every creature nearby if more than 5 creatures got close to the player. Unlike a gem, which might add 5% to your lightning damage, these often have wild effects on gameplay mechanics. Malignant Hearts can be socketed into your gear. Killing them will drop Malignant Hearts, and that’s the core for what makes this season special. Varshan is corrupting the monsters and creatures of Sanctuary, causing them to become Malignant – a new variant of foe that has that special Malignant affix. Having pushed back Lilith and her forces, a new foe rises in the power vacuum – a vile creature named Varshan the Consumed. Season of the Malignant will begin in Kyovashad. Unlike seasonal content in other Blizzard games, Diablo IV’s seasons will feature not only new game mechanics, but also story content.
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